About Me
Hi, I am Barney, a Master of Science in Computer Science student at Georgia Tech . I am supervised by Prof. Bo Zhu and Prof. Greg Turk . I am interested in all aspects of computer graphics, with a special focus on physics-based simulation, rendering, and machine learning techniques.
I am happy to share with you tidbits from my life and things I find interesting.
You can check out my …
- blog posts
- projects
- public code repositories: GitLab / GitSch / GitHub
- Instagram for drawings, doodles as well as some juggling and flipping from the past.
After trying out performing in theater plays, juggling, drawing, animating, making music and being part of (and eventually leading) a student-led vocational Design Studio at my university, I always found myself drawn right where the technology and the arts meet. Led by curiosity and interest in mathematics and engineering, I ended up pursuing a degree in Computer Science, where I got fascinated by current advancements in computer graphics research, and took special interest in the area during my undergraduate studies.
Background
I graduated with a bachelor’s degree in Computer Science Engineering from the Budapest University of Technology and Economics (TU Budapest) in January 2023, where I was advised by Prof. László Szécsi in the Computer Graphics Group .
Inspired by an eventful exchange year at TUM, my undergraduate thesis focused on reduced-order fluid simulations, and using differentiable physics for teaching neural networks to control physical systems.
After graduation, I was a Graduate Teaching Assistant for the 6th semester BSc course “3D Graphics”. (As an undergraduate student, I was also a TA for the “Programming 1” and “System Modelling” courses.)
Outside academia, I also enjoy long-distance running, (making and listening to) music, playing cardboard games, cooking, watching movies and series, and simply having a great time with friends.